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HRAvatar: High-Quality and Relightable Gaussian Head Avatar

About

Reconstructing animatable and high-quality 3D head avatars from monocular videos, especially with realistic relighting, is a valuable task. However, the limited information from single-view input, combined with the complex head poses and facial movements, makes this challenging. Previous methods achieve real-time performance by combining 3D Gaussian Splatting with a parametric head model, but the resulting head quality suffers from inaccurate face tracking and limited expressiveness of the deformation model. These methods also fail to produce realistic effects under novel lighting conditions. To address these issues, we propose HRAvatar, a 3DGS-based method that reconstructs high-fidelity, relightable 3D head avatars. HRAvatar reduces tracking errors through end-to-end optimization and better captures individual facial deformations using learnable blendshapes and learnable linear blend skinning. Additionally, it decomposes head appearance into several physical properties and incorporates physically-based shading to account for environmental lighting. Extensive experiments demonstrate that HRAvatar not only reconstructs superior-quality heads but also achieves realistic visual effects under varying lighting conditions.

Dongbin Zhang, Yunfei Liu, Lijian Lin, Ye Zhu, Kangjie Chen, Minghan Qin, Yu Li, Haoqian Wang• 2025

Related benchmarks

TaskDatasetResultRank
Self-ReenactmentINSTA
PSNR30.36
14
Self-ReenactmentHDTF
PSNR28.55
14
Monocular 3D Head Avatar CreationNeRSemble
PSNR19.5
8
Head Avatar RenderingINSTA
Inverse MAE118.4
7
Self-Reenactmentself-captured dataset
PSNR28.97
6
Self-ReenactmentINSTA (test)
PSNR30.36
2
Self-ReenactmentHDTF dataset (test)
PSNR28.55
2
Self-Reenactmentself-captured dataset (test)
PSNR28.97
2
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