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Non-Adversarial Inverse Reinforcement Learning via Successor Feature Matching

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In inverse reinforcement learning (IRL), an agent seeks to replicate expert demonstrations through interactions with the environment. Traditionally, IRL is treated as an adversarial game, where an adversary searches over reward models, and a learner optimizes the reward through repeated RL procedures. This game-solving approach is both computationally expensive and difficult to stabilize. In this work, we propose a novel approach to IRL by direct policy optimization: exploiting a linear factorization of the return as the inner product of successor features and a reward vector, we design an IRL algorithm by policy gradient descent on the gap between the learner and expert features. Our non-adversarial method does not require learning a reward function and can be solved seamlessly with existing actor-critic RL algorithms. Remarkably, our approach works in state-only settings without expert action labels, a setting which behavior cloning (BC) cannot solve. Empirical results demonstrate that our method learns from as few as a single expert demonstration and achieves improved performance on various control tasks.

Arnav Kumar Jain, Harley Wiltzer, Jesse Farebrother, Irina Rish, Glen Berseth, Sanjiban Choudhury• 2024

Related benchmarks

TaskDatasetResultRank
Inverse Reinforcement LearningMuJoCo Half-Cheetah
Normalized Return1.07
7
Inverse Reinforcement LearningMuJoCo Walker
Normalized Return51
7
Inverse Reinforcement LearningMuJoCo Ant
Normalized Return0.88
7
Inverse Reinforcement LearningMuJoCo Swimmer target contexts
Normalized Return90
4
Inverse Reinforcement LearningMuJoCo Hopper
Normalized Return56
3
Inverse Reinforcement LearningMuJoCo Humanoid
Normalized Return0.7
3
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