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Sparse2DGS: Geometry-Prioritized Gaussian Splatting for Surface Reconstruction from Sparse Views

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We present a Gaussian Splatting method for surface reconstruction using sparse input views. Previous methods relying on dense views struggle with extremely sparse Structure-from-Motion points for initialization. While learning-based Multi-view Stereo (MVS) provides dense 3D points, directly combining it with Gaussian Splatting leads to suboptimal results due to the ill-posed nature of sparse-view geometric optimization. We propose Sparse2DGS, an MVS-initialized Gaussian Splatting pipeline for complete and accurate reconstruction. Our key insight is to incorporate the geometric-prioritized enhancement schemes, allowing for direct and robust geometric learning under ill-posed conditions. Sparse2DGS outperforms existing methods by notable margins while being ${2}\times$ faster than the NeRF-based fine-tuning approach.

Jiang Wu, Rui Li, Yu Zhu, Rong Guo, Jinqiu Sun, Yanning Zhang• 2025

Related benchmarks

TaskDatasetResultRank
Surface ReconstructionDTU sparse-view
CD (Scan 24)1.05
27
Mesh ReconstructionReal-world articulated objects
Stapler Reconstruction Error0.14
12
Dynamic Surface ReconstructionCMU Panoptic (Band1)
Accuracy12.6
12
Dynamic Surface ReconstructionCMU Panoptic Haggling b2
Accuracy8.4
12
Dynamic Surface ReconstructionCMU Panoptic (Pizza1)
Accuracy11.1
12
Dynamic Surface ReconstructionCMU Panoptic (Ian3)
Accuracy7.8
12
Dynamic Surface ReconstructionHi4D (Basketball13)
Accuracy4.87
8
Dynamic Surface ReconstructionHi4D Cheers37
Accuracy2.66
8
Dynamic Surface ReconstructionHi4D (Talk22)
Accuracy3.21
8
Dynamic Surface ReconstructionHi4D (Football18)
Accuracy1.94
8
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