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TesserAct: Learning 4D Embodied World Models

About

This paper presents an effective approach for learning novel 4D embodied world models, which predict the dynamic evolution of 3D scenes over time in response to an embodied agent's actions, providing both spatial and temporal consistency. We propose to learn a 4D world model by training on RGB-DN (RGB, Depth, and Normal) videos. This not only surpasses traditional 2D models by incorporating detailed shape, configuration, and temporal changes into their predictions, but also allows us to effectively learn accurate inverse dynamic models for an embodied agent. Specifically, we first extend existing robotic manipulation video datasets with depth and normal information leveraging off-the-shelf models. Next, we fine-tune a video generation model on this annotated dataset, which jointly predicts RGB-DN (RGB, Depth, and Normal) for each frame. We then present an algorithm to directly convert generated RGB, Depth, and Normal videos into a high-quality 4D scene of the world. Our method ensures temporal and spatial coherence in 4D scene predictions from embodied scenarios, enables novel view synthesis for embodied environments, and facilitates policy learning that significantly outperforms those derived from prior video-based world models.

Haoyu Zhen, Qiao Sun, Hongxin Zhang, Junyan Li, Siyuan Zhou, Yilun Du, Chuang Gan• 2025

Related benchmarks

TaskDatasetResultRank
Robotic ManipulationRLBench
Avg Success Score68.8
56
Robotic ManipulationRoboTwin
Success Rate41.7
13
4D scene generationRLBench
PSNR23.86
4
4D scene generationReal-world dataset
PSNR22.27
4
4D scene generationRoboTwin
PSNR22.65
4
Planning Video GenerationRT1 (first 100 videos)
FVD16.26
3
Robot execution performanceMixed dataset (IsaacGym and robomimic) (test)
Block Sorting91
3
Put OrangeReal robot platform
Success Rate66
2
Arrange BoxesReal robot platform
Success Rate7
2
Cap BottleReal robot platform
Success Rate0.27
2
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