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HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction

About

We present HI-SLAM2, a geometry-aware Gaussian SLAM system that achieves fast and accurate monocular scene reconstruction using only RGB input. Existing Neural SLAM or 3DGS-based SLAM methods often trade off between rendering quality and geometry accuracy, our research demonstrates that both can be achieved simultaneously with RGB input alone. The key idea of our approach is to enhance the ability for geometry estimation by combining easy-to-obtain monocular priors with learning-based dense SLAM, and then using 3D Gaussian splatting as our core map representation to efficiently model the scene. Upon loop closure, our method ensures on-the-fly global consistency through efficient pose graph bundle adjustment and instant map updates by explicitly deforming the 3D Gaussian units based on anchored keyframe updates. Furthermore, we introduce a grid-based scale alignment strategy to maintain improved scale consistency in prior depths for finer depth details. Through extensive experiments on Replica, ScanNet, and ScanNet++, we demonstrate significant improvements over existing Neural SLAM methods and even surpass RGB-D-based methods in both reconstruction and rendering quality. The project page and source code will be made available at https://hi-slam2.github.io/.

Wei Zhang, Qing Cheng, David Skuddis, Niclas Zeller, Daniel Cremers, Norbert Haala• 2024

Related benchmarks

TaskDatasetResultRank
TrackingStrided EuRoC
MH 01 Sequence Result1.58
48
Pose Estimation7 Scenes
Average Median Translation Error (m)5.5
29
TrackingTUM RGBD (test)
fr1/desk Error0.021
24
Appearance RenderingScanNet V2
PSNR29.27
19
Pose EstimationScanNet V2
Avg ATE (cm)7.16
19
Novel View SynthesisSeaThru-NeRF Panama
PSNR12.1
18
Novel View SynthesisSeaThru-NeRF (J.G.-RedSea)
PSNR12.04
18
Appearance RenderingFAST-LIVO2
PSNR22.4
17
Novel View SynthesisSeaThru-NeRF Curasao
PSNR15.24
17
TrackingRPNG AR Table Dataset Stride 1
Table 01 Performance Summary100
15
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