Share your thoughts, 1 month free Claude Pro on usSee more
WorkDL logo mark

TranSplat: Instant Object Relighting in Gaussian Splatting via Spherical Harmonic Radiance Transfer

About

We present TranSplat, a method for instant, accurate object relighting within the Gaussian Splatting (GS) framework. Rather than relying on costly inverse rendering routines, we propose a BRDF-free radiance transfer strategy that analytically modulates the spherical harmonic (SH) appearance coefficients of an object's 2D Gaussian surfels using per-normal irradiance ratios derived from source and target environment maps. To handle view-dependent and glossy appearances without explicit material estimation, we introduce a specularity-aware dual-path SH transfer strategy that adapts higher-order SH bands in the reflection domain. Additionally, we propose a lightweight SH-domain self-shadowing module to ensure physically realistic occlusion without explicit mesh raycasting. Operating as a post-processing step, TranSplat requires no additional GS retraining for a pair of source and target scenes. Evaluations on synthetic and real-world objects demonstrate state-of-the-art accuracy, outperforming recent inverse-rendering and diffusion-based GS relighting methods across most conditions, all while completing relighting operations in under one second. Although bounded by radially symmetric BRDF approximations and the low-pass nature of the SH basis, TranSplat produces perceptually realistic renderings even for glossy, complex materials, establishing a valuable, lightweight path forward for GS relighting.

Boyang Tony Yu, Yanlin Jin, Yun He, Akshat Dave, Ravi Ramamoorthi, Guha Balakrishnan• 2025

Related benchmarks

TaskDatasetResultRank
RelightingFireplace Environment
PSNR (dB)33.57
36
RelightingForest Environment
PSNR34.55
36
RelightingSunset Environment
PSNR (dB)33.84
36
RelightingRelighting Efficiency Evaluation
Precomputation Time7
6
Showing 4 of 4 rows

Other info

Follow for update