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3D-HGS: 3D Half-Gaussian Splatting

About

Photo-realistic image rendering from 3D scene reconstruction has advanced significantly with neural rendering techniques. Among these, 3D Gaussian Splatting (3D-GS) outperforms Neural Radiance Fields (NeRFs) in quality and speed but struggles with shape and color discontinuities. We propose 3D Half-Gaussian (3D-HGS) kernels as a plug-and-play solution to address these limitations. Our experiments show that 3D-HGS enhances existing 3D-GS methods, achieving state-of-the-art rendering quality without compromising speed.

Haolin Li, Jinyang Liu, Mario Sznaier, Octavia Camps• 2024

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisMip-NeRF360
PSNR29.56
104
Novel View SynthesisDeep Blending (test)
PSNR29.8
64
Novel View SynthesisMip-NeRF360 (test)
PSNR26.74
58
Novel View SynthesisNeRF Synthetic (test)--
36
Novel View SynthesisTank & Temples (test)
PSNR25.08
23
Novel View SynthesisDeep Blending
PSNR29.76
22
Novel View SynthesisDiverseScene
PSNR (Simple)41.41
7
3D Scene RenderingDiverseScene
Model Size (MB)89.6
7
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