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Deformable Beta Splatting

About

3D Gaussian Splatting (3DGS) has advanced radiance field reconstruction by enabling real-time rendering. However, its reliance on Gaussian kernels for geometry and low-order Spherical Harmonics (SH) for color encoding limits its ability to capture complex geometries and diverse colors. We introduce Deformable Beta Splatting (DBS), a deformable and compact approach that enhances both geometry and color representation. DBS replaces Gaussian kernels with deformable Beta Kernels, which offer bounded support and adaptive frequency control to capture fine geometric details with higher fidelity while achieving better memory efficiency. In addition, we extended the Beta Kernel to color encoding, which facilitates improved representation of diffuse and specular components, yielding superior results compared to SH-based methods. Furthermore, Unlike prior densification techniques that depend on Gaussian properties, we mathematically prove that adjusting regularized opacity alone ensures distribution-preserved Markov chain Monte Carlo (MCMC), independent of the splatting kernel type. Experimental results demonstrate that DBS achieves state-of-the-art visual quality while utilizing only 45% of the parameters and rendering 1.5x faster than 3DGS-MCMC, highlighting the superior performance of DBS for real-time radiance field rendering. Interactive demonstrations and source code are available on our project website: https://rongliu-leo.github.io/beta-splatting/.

Rong Liu, Dylan Sun, Meida Chen, Yue Wang, Andrew Feng• 2025

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisMipNeRF 360 Outdoor
PSNR24.83
112
Novel View SynthesisMipNeRF 360 Indoor
PSNR32.18
108
Novel View SynthesisMip-NeRF360
PSNR28.1
104
Novel View SynthesisMip-NeRF 360
PSNR28.6
102
Novel View SynthesisNeRF Synthetic
PSNR34.64
92
Novel View SynthesisTanks&Temples
PSNR24.82
52
Novel View SynthesisCustom
PSNR26.72
24
Novel View SynthesisDeep Blending
PSNR30.1
22
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