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Virtualized 3D Gaussians: Flexible Cluster-based Level-of-Detail System for Real-Time Rendering of Composed Scenes

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3D Gaussian Splatting (3DGS) enables the reconstruction of intricate digital 3D assets from multi-view images by leveraging a set of 3D Gaussian primitives for rendering. Its explicit and discrete representation facilitates the seamless composition of complex digital worlds, offering significant advantages over previous neural implicit methods. However, when applied to large-scale compositions, such as crowd-level scenes, it can encompass numerous 3D Gaussians, posing substantial challenges for real-time rendering. To address this, inspired by Unreal Engine 5's Nanite system, we propose Virtualized 3D Gaussians (V3DG), a cluster-based LOD solution that constructs hierarchical 3D Gaussian clusters and dynamically selects only the necessary ones to accelerate rendering speed. Our approach consists of two stages: (1) Offline Build, where hierarchical clusters are generated using a local splatting method to minimize visual differences across granularities, and (2) Online Selection, where footprint evaluation determines perceptible clusters for efficient rasterization during rendering. We curate a dataset of synthetic and real-world scenes, including objects, trees, people, and buildings, each requiring 0.1 billion 3D Gaussians to capture fine details. Experiments show that our solution balances rendering efficiency and visual quality across user-defined tolerances, facilitating downstream interactive applications that compose extensive 3DGS assets for consistent rendering performance.

Xijie Yang, Linning Xu, Lihan Jiang, Dahua Lin, Bo Dai• 2025

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisTEMPLES layout V3DG
PSNR52.3
4
3D Scene RenderingFOREST scene
PSNR42.3
4
3D Scene RenderingDONUTSEA scene
PSNR58.2
4
3D Scene RenderingCROWD scene
PSNR43.2
4
Build-time estimationDonut
Build Time0.00e+0
2
Build-time estimationTrees
Build Time7
2
Build-time estimationMVHumanNet
Build Time9
2
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