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Option-aware Temporally Abstracted Value for Offline Goal-Conditioned Reinforcement Learning

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Offline goal-conditioned reinforcement learning (GCRL) offers a practical learning paradigm in which goal-reaching policies are trained from abundant state-action trajectory datasets without additional environment interaction. However, offline GCRL still struggles with long-horizon tasks, even with recent advances that employ hierarchical policy structures, such as HIQL. Identifying the root cause of this challenge, we observe the following insight. Firstly, performance bottlenecks mainly stem from the high-level policy's inability to generate appropriate subgoals. Secondly, when learning the high-level policy in the long-horizon regime, the sign of the advantage estimate frequently becomes incorrect. Thus, we argue that improving the value function to produce a clear advantage estimate for learning the high-level policy is essential. In this paper, we propose a simple yet effective solution: Option-aware Temporally Abstracted value learning, dubbed OTA, which incorporates temporal abstraction into the temporal-difference learning process. By modifying the value update to be option-aware, our approach contracts the effective horizon length, enabling better advantage estimates even in long-horizon regimes. We experimentally show that the high-level policy learned using the OTA value function achieves strong performance on complex tasks from OGBench, a recently proposed offline GCRL benchmark, including maze navigation and visual robotic manipulation environments.

Hongjoon Ahn, Heewoong Choi, Jisu Han, Taesup Moon• 2025

Related benchmarks

TaskDatasetResultRank
Object ManipulationOGBench cube play (Double)
Success Rate5
39
Object ManipulationOGBench cube play (Quadruple)
Success Rate0.00e+0
28
Goal-conditioned locomotionOGBench HumanoidMaze-Stitch Medium
Success Rate92
19
Goal-conditioned locomotionOGBench HumanoidMaze-Stitch Large
Success Rate43
19
Object ManipulationOGBench cube play (Triple)
Success Rate2
19
Goal Reachingantmaze teleport-navigate v0
Success Rate53
17
Navigationhumanoidmaze medium-navigate v0 (test)
Success Rate95
16
Navigationhumanoidmaze-large-navigate v0 (test)
Success Rate83
16
Manipulationscene-play v0
Success Rate34
16
ManipulationOGBench cube-triple-noisy
Success Rate1
16
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