Option-aware Temporally Abstracted Value for Offline Goal-Conditioned Reinforcement Learning
About
Offline goal-conditioned reinforcement learning (GCRL) offers a practical learning paradigm in which goal-reaching policies are trained from abundant state-action trajectory datasets without additional environment interaction. However, offline GCRL still struggles with long-horizon tasks, even with recent advances that employ hierarchical policy structures, such as HIQL. Identifying the root cause of this challenge, we observe the following insight. Firstly, performance bottlenecks mainly stem from the high-level policy's inability to generate appropriate subgoals. Secondly, when learning the high-level policy in the long-horizon regime, the sign of the advantage estimate frequently becomes incorrect. Thus, we argue that improving the value function to produce a clear advantage estimate for learning the high-level policy is essential. In this paper, we propose a simple yet effective solution: Option-aware Temporally Abstracted value learning, dubbed OTA, which incorporates temporal abstraction into the temporal-difference learning process. By modifying the value update to be option-aware, our approach contracts the effective horizon length, enabling better advantage estimates even in long-horizon regimes. We experimentally show that the high-level policy learned using the OTA value function achieves strong performance on complex tasks from OGBench, a recently proposed offline GCRL benchmark, including maze navigation and visual robotic manipulation environments.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Object Manipulation | OGBench cube play (Double) | Success Rate5 | 39 | |
| Object Manipulation | OGBench cube play (Quadruple) | Success Rate0.00e+0 | 28 | |
| Goal-conditioned locomotion | OGBench HumanoidMaze-Stitch Medium | Success Rate92 | 19 | |
| Goal-conditioned locomotion | OGBench HumanoidMaze-Stitch Large | Success Rate43 | 19 | |
| Object Manipulation | OGBench cube play (Triple) | Success Rate2 | 19 | |
| Goal Reaching | antmaze teleport-navigate v0 | Success Rate53 | 17 | |
| Navigation | humanoidmaze medium-navigate v0 (test) | Success Rate95 | 16 | |
| Navigation | humanoidmaze-large-navigate v0 (test) | Success Rate83 | 16 | |
| Manipulation | scene-play v0 | Success Rate34 | 16 | |
| Manipulation | OGBench cube-triple-noisy | Success Rate1 | 16 |