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Learning Dense Hand Contact Estimation from Imbalanced Data

About

Hands are essential to human interaction, and exploring contact between hands and the world can promote comprehensive understanding of their function. Recently, there have been growing number of hand interaction datasets that cover interaction with object, other hand, scene, and body. Despite the significance of the task and increasing high-quality data, how to effectively learn dense hand contact estimation remains largely underexplored. There are two major challenges for learning dense hand contact estimation. First, there exists class imbalance issue from hand contact datasets where majority of regions are not in contact. Second, hand contact datasets contain spatial imbalance issue with most of hand contact exhibited in finger tips, resulting in challenges for generalization towards contacts in other hand regions. To tackle these issues, we present a framework that learns dense HAnd COntact estimation (HACO) from imbalanced data. To resolve the class imbalance issue, we introduce balanced contact sampling, which builds and samples from multiple sampling groups that fairly represent diverse contact statistics for both contact and non-contact vertices. Moreover, to address the spatial imbalance issue, we propose vertex-level class-balanced (VCB) loss, which incorporates spatially varying contact distribution by separately reweighting loss contribution of each vertex based on its contact frequency across dataset. As a result, we effectively learn to predict dense hand contact estimation with large-scale hand contact data without suffering from class and spatial imbalance issue. The codes are available at https://github.com/dqj5182/HACO_RELEASE.

Daniel Sungho Jung, Kyoung Mu Lee• 2025

Related benchmarks

TaskDatasetResultRank
3D Human-Scene Contact EstimationRICH (test)
Precision74.1
11
Dense hand contact estimationMOW
Precision52.5
6
Dense hand contact estimationHIC (test)
Precision0.216
4
Dense hand contact estimationHi4D (test)
Precision55.5
4
Hand contact estimationMOW
Precision52.5
4
3D Hand and Object ReconstructionMOW
PVE (Point-to-Vertex Error)21.093
2
3D Hand Grasp OptimizationDexYCB
Intersection Volume (%)29.264
2
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Code

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