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VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifold

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We present VGGT-SLAM, a dense RGB SLAM system constructed by incrementally and globally aligning submaps created from the feed-forward scene reconstruction approach VGGT using only uncalibrated monocular cameras. While related works align submaps using similarity transforms (i.e., translation, rotation, and scale), we show that such approaches are inadequate in the case of uncalibrated cameras. In particular, we revisit the idea of reconstruction ambiguity, where given a set of uncalibrated cameras with no assumption on the camera motion or scene structure, the scene can only be reconstructed up to a 15-degrees-of-freedom projective transformation of the true geometry. This inspires us to recover a consistent scene reconstruction across submaps by optimizing over the SL(4) manifold, thus estimating 15-degrees-of-freedom homography transforms between sequential submaps while accounting for potential loop closure constraints. As verified by extensive experiments, we demonstrate that VGGT-SLAM achieves improved map quality using long video sequences that are infeasible for VGGT due to its high GPU requirements.

Dominic Maggio, Hyungtae Lim, Luca Carlone• 2025

Related benchmarks

TaskDatasetResultRank
Camera pose estimationSintel
ATE0.303
92
Camera pose estimationScanNet
ATE RMSE (Avg.)0.07
61
Video Depth EstimationSintel (test)
Delta 1 Accuracy56
57
Video Depth EstimationBonn (test)
Abs Rel0.076
37
Visual OdometryTUM-RGBD
freiburg1/xyz Error0.042
34
3D Reconstruction7 Scenes--
32
3D Scene Reconstruction7-Scenes (test)
Accuracy0.031
27
Visual OdometryKITTI
KITTI Seq 03 Error167.8
27
Video Depth EstimationKITTI (test)
Delta181.8
25
Absolute Trajectory EstimationTUM RGB-D
Desk Error0.025
23
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