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From Entity-Centric to Goal-Oriented Graphs: Enhancing LLM Knowledge Retrieval in Minecraft

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Large Language Models (LLMs) demonstrate impressive general capabilities but often struggle with step-by-step procedural reasoning, a critical challenge in complex interactive environments. While retrieval-augmented methods like GraphRAG attempt to bridge this gap, their fragmented entity-relation graphs hinder the construction of coherent, multi-step plans. In this paper, we propose a novel framework based on Goal-Oriented Graphs (GoGs), where each node represents a goal and edges encode logical dependencies between them. This structure enables the explicit retrieval of causal reasoning paths by identifying a high-level goal and recursively retrieving its prerequisites, forming a coherent chain to guide the LLM. Through extensive experiments on the Minecraft testbed, a domain that demands robust multi-step planning and provides rich procedural knowledge, we demonstrate that GoG substantially improves procedural reasoning and significantly outperforms GraphRAG and other state-of-the-art baselines.

Jonathan Leung, Yongjie Wang, Zhiqi Shen• 2025

Related benchmarks

TaskDatasetResultRank
Embodied Agent Task CompletionMinecraft Wood Group
Success Rate (SR)95.7
8
Embodied Agent Task CompletionMinecraft Stone Group
Success Rate (SR)80
8
Embodied Agent Task CompletionMinecraft Iron Group
Success Rate (SR)74
8
Embodied Agent Task CompletionMinecraft Gold Group
Success Rate (SR)72.3
8
Embodied Agent Task CompletionMinecraft Diamond Group
Success Rate (SR)66.1
8
Embodied Agent Task CompletionMinecraft Redstone Group
Success Rate (SR)49.4
8
Embodied Agent Task CompletionMinecraft Armor Group
Success Rate (SR)55.6
8
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