From Entity-Centric to Goal-Oriented Graphs: Enhancing LLM Knowledge Retrieval in Minecraft
About
Large Language Models (LLMs) demonstrate impressive general capabilities but often struggle with step-by-step procedural reasoning, a critical challenge in complex interactive environments. While retrieval-augmented methods like GraphRAG attempt to bridge this gap, their fragmented entity-relation graphs hinder the construction of coherent, multi-step plans. In this paper, we propose a novel framework based on Goal-Oriented Graphs (GoGs), where each node represents a goal and edges encode logical dependencies between them. This structure enables the explicit retrieval of causal reasoning paths by identifying a high-level goal and recursively retrieving its prerequisites, forming a coherent chain to guide the LLM. Through extensive experiments on the Minecraft testbed, a domain that demands robust multi-step planning and provides rich procedural knowledge, we demonstrate that GoG substantially improves procedural reasoning and significantly outperforms GraphRAG and other state-of-the-art baselines.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Embodied Agent Task Completion | Minecraft Wood Group | Success Rate (SR)95.7 | 8 | |
| Embodied Agent Task Completion | Minecraft Stone Group | Success Rate (SR)80 | 8 | |
| Embodied Agent Task Completion | Minecraft Iron Group | Success Rate (SR)74 | 8 | |
| Embodied Agent Task Completion | Minecraft Gold Group | Success Rate (SR)72.3 | 8 | |
| Embodied Agent Task Completion | Minecraft Diamond Group | Success Rate (SR)66.1 | 8 | |
| Embodied Agent Task Completion | Minecraft Redstone Group | Success Rate (SR)49.4 | 8 | |
| Embodied Agent Task Completion | Minecraft Armor Group | Success Rate (SR)55.6 | 8 |