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Dual-Directed Algorithm Design for Efficient Pure Exploration

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While experimental design often focuses on selecting the single best alternative from a finite set (e.g., in ranking and selection or best-arm identification), many pure-exploration problems pursue richer goals. Given a specific goal, adaptive experimentation aims to achieve it by strategically allocating sampling effort, with the underlying sample complexity characterized by a maximin optimization problem. By introducing dual variables, we derive necessary and sufficient conditions for an optimal allocation, yielding a unified algorithm design principle that extends the top-two approach beyond best-arm identification. This principle gives rise to Information-Directed Selection, a hyperparameter-free rule that dynamically evaluates and chooses among candidates based on their current informational value. We prove that, when combined with Information-Directed Selection, top-two Thompson sampling attains asymptotic optimality for Gaussian best-arm identification, resolving a notable open question in the pure-exploration literature. Furthermore, our framework produces asymptotically optimal algorithms for pure-exploration thresholding bandits and $\varepsilon$-best-arm identification (i.e., ranking and selection with probability-of-good-selection guarantees), and more generally establishes a recipe for adapting Thompson sampling across a broad class of pure-exploration problems. Extensive numerical experiments highlight the efficiency of our proposed algorithms compared to existing methods.

Chao Qin, Wei You• 2023

Related benchmarks

TaskDatasetResultRank
Selection of a good alternative (Ranking and Selection)Gaussian instances unknown variance
Expected Stopping Budget (E[B])1.72e+3
18
Ranking and SelectionG1 Gaussian instance
Avg Wall-clock Time (ms)2.288
7
Ranking and SelectionG2 Gaussian instance
Average Wall-Clock Time (ms)4.314
7
Ranking and SelectionG4 Gaussian instance
Average Wall-Clock Time (ms)30.325
7
Ranking and SelectionG3 Gaussian instance
Average Wall-Clock Time (ms)21.663
7
Multi-fidelity ranking-and-selectionSynthetic Instance 2
Expected Stopping Cost1.08e+4
6
Multi-fidelity ranking-and-selectionSynthetic Instance 1
Expected Stopping Cost5.38e+4
6
Multi-fidelity ranking-and-selectionSynthetic Instance 3
Expected Stopping Cost5.09e+3
6
Multi-fidelity ranking-and-selectionSynthetic Instance 4
Expected Stopping Cost2.18e+4
6
Ranking and SelectionE1 Exponential instance
Average Wall-Clock Time (ms)7.888
5
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