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UW-GS: Distractor-Aware 3D Gaussian Splatting for Enhanced Underwater Scene Reconstruction

About

3D Gaussian splatting (3DGS) offers the capability to achieve real-time high quality 3D scene rendering. However, 3DGS assumes that the scene is in a clear medium environment and struggles to generate satisfactory representations in underwater scenes, where light absorption and scattering are prevalent and moving objects are involved. To overcome these, we introduce a novel Gaussian Splatting-based method, UW-GS, designed specifically for underwater applications. It introduces a color appearance that models distance-dependent color variation, employs a new physics-based density control strategy to enhance clarity for distant objects, and uses a binary motion mask to handle dynamic content. Optimized with a well-designed loss function supporting for scattering media and strengthened by pseudo-depth maps, UW-GS outperforms existing methods with PSNR gains up to 1.26dB. To fully verify the effectiveness of the model, we also developed a new underwater dataset, S-UW, with dynamic object masks.

Haoran Wang, Nantheera Anantrasirichai, Fan Zhang, David Bull• 2024

Related benchmarks

TaskDatasetResultRank
Underwater 3D Scene ReconstructionSeaThru-NeRF Panama
PSNR31.36
7
Underwater 3D Scene ReconstructionSeaThru-NeRF IUI3 Red Sea
PSNR27.06
7
Underwater 3D Scene ReconstructionSeaThru-NeRF Curacao
PSNR27.62
7
Underwater 3D Scene ReconstructionSeaThru-NeRF J.G. Red Sea
PSNR20.05
7
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