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MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priors

About

We present a real-time monocular dense SLAM system designed bottom-up from MASt3R, a two-view 3D reconstruction and matching prior. Equipped with this strong prior, our system is robust on in-the-wild video sequences despite making no assumption on a fixed or parametric camera model beyond a unique camera centre. We introduce efficient methods for pointmap matching, camera tracking and local fusion, graph construction and loop closure, and second-order global optimisation. With known calibration, a simple modification to the system achieves state-of-the-art performance across various benchmarks. Altogether, we propose a plug-and-play monocular SLAM system capable of producing globally-consistent poses and dense geometry while operating at 15 FPS.

Riku Murai, Eric Dexheimer, Andrew J. Davison• 2024

Related benchmarks

TaskDatasetResultRank
Camera pose estimationScanNet--
119
3D Reconstruction7 Scenes--
94
Visual-Inertial OdometryEuRoC (All sequences)
MH1 Error0.023
62
Camera pose estimationTUM
ATE1.21
55
3D ReconstructionNRGBD
Chamfer Distance0.08
44
Absolute Trajectory EstimationTUM RGB-D
Desk Error0.016
36
Pose EstimationScanNet++--
32
Pose Estimation7 Scenes
Average Median Translation Error (m)6.6
29
Camera pose estimationTUM RGB-D 36
Error (desk)0.016
26
3D ReconstructionETH3D
F1 Score31
25
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