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Adversarial Policy Optimization for Offline Preference-based Reinforcement Learning

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In this paper, we study offline preference-based reinforcement learning (PbRL), where learning is based on pre-collected preference feedback over pairs of trajectories. While offline PbRL has demonstrated remarkable empirical success, existing theoretical approaches face challenges in ensuring conservatism under uncertainty, requiring computationally intractable confidence set constructions. We address this limitation by proposing Adversarial Preference-based Policy Optimization (APPO), a computationally efficient algorithm for offline PbRL that guarantees sample complexity bounds without relying on explicit confidence sets. By framing PbRL as a two-player game between a policy and a model, our approach enforces conservatism in a tractable manner. Using standard assumptions on function approximation and bounded trajectory concentrability, we derive a sample complexity bound. To our knowledge, APPO is the first offline PbRL algorithm to offer both statistical efficiency and practical applicability. Experimental results on continuous control tasks demonstrate that APPO effectively learns from complex datasets, showing comparable performance with existing state-of-the-art methods.

Hyungkyu Kang, Min-hwan Oh• 2025

Related benchmarks

TaskDatasetResultRank
LocomotionD4RL walker2d-medium-expert v2
Average Online Return31.2
17
LocomotionD4RL walker2d medium-replay v2
Offline Normalized Return12.8
16
Robotic ManipulationMetaWorld drawer-open v2
Success Rate64.8
11
Robotic ManipulationMetaWorld door-open v2
Success Rate73.6
11
Robotic ManipulationMetaWorld sweep-into v2
Success Rate44
11
Robotic ManipulationMetaWorld plate-slide v2
Success Rate24
11
LocomotionD4RL Hopper-medium-expert v2
Return40.7
11
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