Adversarial Policy Optimization for Offline Preference-based Reinforcement Learning
About
In this paper, we study offline preference-based reinforcement learning (PbRL), where learning is based on pre-collected preference feedback over pairs of trajectories. While offline PbRL has demonstrated remarkable empirical success, existing theoretical approaches face challenges in ensuring conservatism under uncertainty, requiring computationally intractable confidence set constructions. We address this limitation by proposing Adversarial Preference-based Policy Optimization (APPO), a computationally efficient algorithm for offline PbRL that guarantees sample complexity bounds without relying on explicit confidence sets. By framing PbRL as a two-player game between a policy and a model, our approach enforces conservatism in a tractable manner. Using standard assumptions on function approximation and bounded trajectory concentrability, we derive a sample complexity bound. To our knowledge, APPO is the first offline PbRL algorithm to offer both statistical efficiency and practical applicability. Experimental results on continuous control tasks demonstrate that APPO effectively learns from complex datasets, showing comparable performance with existing state-of-the-art methods.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Locomotion | D4RL walker2d-medium-expert v2 | Average Online Return31.2 | 17 | |
| Locomotion | D4RL walker2d medium-replay v2 | Offline Normalized Return12.8 | 16 | |
| Robotic Manipulation | MetaWorld drawer-open v2 | Success Rate64.8 | 11 | |
| Robotic Manipulation | MetaWorld door-open v2 | Success Rate73.6 | 11 | |
| Robotic Manipulation | MetaWorld sweep-into v2 | Success Rate44 | 11 | |
| Robotic Manipulation | MetaWorld plate-slide v2 | Success Rate24 | 11 | |
| Locomotion | D4RL Hopper-medium-expert v2 | Return40.7 | 11 |