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Real-Time Execution of Action Chunking Flow Policies

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Modern AI systems, especially those interacting with the physical world, increasingly require real-time performance. However, the high latency of state-of-the-art generalist models, including recent vision-language action models (VLAs), poses a significant challenge. While action chunking has enabled temporal consistency in high-frequency control tasks, it does not fully address the latency problem, leading to pauses or out-of-distribution jerky movements at chunk boundaries. This paper presents a novel inference-time algorithm that enables smooth asynchronous execution of action chunking policies. Our method, real-time chunking (RTC), is applicable to any diffusion- or flow-based VLA out of the box with no re-training. It generates the next action chunk while executing the current one, "freezing" actions guaranteed to execute and "inpainting" the rest. To test RTC, we introduce a new benchmark of 12 highly dynamic tasks in the Kinetix simulator, as well as evaluate 6 challenging real-world bimanual manipulation tasks. Results demonstrate that RTC is fast, performant, and uniquely robust to inference delay, significantly improving task throughput and enabling high success rates in precise tasks $\unicode{x2013}$ such as lighting a match $\unicode{x2013}$ even in the presence of significant latency. See https://pi.website/research/real_time_chunking for videos.

Kevin Black, Manuel Y. Galliker, Sergey Levine• 2025

Related benchmarks

TaskDatasetResultRank
Grasp-and-placeGrasp Hard
Average Completion Progress75.3
5
Grasp-and-placeGrasp Medium
Avg Completion Progress84.8
5
Grasp-and-placeGrasp-Easy
Average Completion Progress82.3
5
Bowls manipulationRobot manipulation (real-world)
Task Score8.68
2
Drawer ManipulationReal-world robot manipulation
Task Score9.2
2
PickPlace manipulationRobot manipulation (real-world)
Task Score9.47
2
Pour manipulationRobot manipulation (real-world)
Task Score9.34
2
Towel manipulationRobot manipulation (real-world)
Task Score7.33
2
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