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Steering Your Diffusion Policy with Latent Space Reinforcement Learning

About

Robotic control policies learned from human demonstrations have achieved impressive results in many real-world applications. However, in scenarios where initial performance is not satisfactory, as is often the case in novel open-world settings, such behavioral cloning (BC)-learned policies typically require collecting additional human demonstrations to further improve their behavior -- an expensive and time-consuming process. In contrast, reinforcement learning (RL) holds the promise of enabling autonomous online policy improvement, but often falls short of achieving this due to the large number of samples it typically requires. In this work we take steps towards enabling fast autonomous adaptation of BC-trained policies via efficient real-world RL. Focusing in particular on diffusion policies -- a state-of-the-art BC methodology -- we propose diffusion steering via reinforcement learning (DSRL): adapting the BC policy by running RL over its latent-noise space. We show that DSRL is highly sample efficient, requires only black-box access to the BC policy, and enables effective real-world autonomous policy improvement. Furthermore, DSRL avoids many of the challenges associated with finetuning diffusion policies, obviating the need to modify the weights of the base policy at all. We demonstrate DSRL on simulated benchmarks, real-world robotic tasks, and for adapting pretrained generalist policies, illustrating its sample efficiency and effective performance at real-world policy improvement.

Andrew Wagenmaker, Mitsuhiko Nakamoto, Yunchu Zhang, Seohong Park, Waleed Yagoub, Anusha Nagabandi, Abhishek Gupta, Sergey Levine• 2025

Related benchmarks

TaskDatasetResultRank
Offline Reinforcement LearningOGBench--
56
Offline Reinforcement LearningD4RL AntMaze--
27
Offline Reinforcement LearningOGBench puzzle-4x4
Success Rate0.00e+0
26
Offline Reinforcement LearningOGBench cube-triple (ct)
Success Rate1
25
Robot ManipulationMetaWorld (12 unseen tasks)
Success Rate9.4
21
Offline Reinforcement LearningOGBench p44 + ct aggregate
Success Rate1
17
Robot goal-reaching success rate evaluationOGBench cube-single-play-singletask
Success Rate99
13
Robot goal-reaching success rate evaluationOGBench puzzle-3x3-play-sparse-singletask
Success Rate87
13
Robot goal-reaching success rate evaluationOGBench scene-play-sparse-singletask
Success Rate78
13
Robot goal-reaching success rate evaluationOGBench cube-double-play-singletask
Success Rate (%)6
13
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