SKIL: Semantic Keypoint Imitation Learning for Generalizable Data-efficient Manipulation
About
Real-world tasks such as garment manipulation and table rearrangement demand robots to perform generalizable, highly precise, and long-horizon actions. Although imitation learning has proven to be an effective approach for teaching robots new skills, large amounts of expert demonstration data are still indispensible for these complex tasks, resulting in high sample complexity and costly data collection. To address this, we propose Semantic Keypoint Imitation Learning (SKIL), a framework which automatically obtains semantic keypoints with the help of vision foundation models, and forms the descriptor of semantic keypoints that enables efficient imitation learning of complex robotic tasks with significantly lower sample complexity. In real-world experiments, SKIL doubles the performance of baseline methods in tasks such as picking a cup or mouse, while demonstrating exceptional robustness to variations in objects, environmental changes, and distractors. For long-horizon tasks like hanging a towel on a rack where previous methods fail completely, SKIL achieves a mean success rate of 70\% with as few as 30 demonstrations. Furthermore, SKIL naturally supports cross-embodiment learning due to its semantic keypoints abstraction. Our experiments demonstrate that even human videos bring considerable improvement to the learning performance. All these results demonstrate the great success of SKIL in achieving data-efficient generalizable robotic learning. Visualizations and code are available at: https://skil-robotics.github.io/SKIL-robotics/.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Cup Handle Grasping | Real-World Cup Handle Grasping Distractor | Success Rate55 | 5 | |
| Cup Wall Grasping | Real-World Cup Wall Grasping Original | Success Rate85 | 5 | |
| Cup Wall Grasping | Real-World Cup Wall Grasping Distractor | Success Rate75 | 5 | |
| USB Insertion | Real-World USB Insertion | Grasp Success Rate80 | 5 | |
| Cup Handle Grasping | Real-World Cup Handle Grasping Original | Success Rate70 | 5 | |
| General Robot Manipulation | Real-World Manipulation Aggregate | Average Success Rate43.2 | 5 | |
| Push Cube | Real-World Push Cube Original | Success Rate50 | 5 | |
| Push Cube | Real-World Push Cube Cluttered | Success Rate25 | 5 | |
| Battery Insertion | Real-World Battery Insertion | Grasp Success Rate80 | 5 | |
| Push Cube | Real-World Push Cube Distractor | Success Rate10 | 5 |