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SKIL: Semantic Keypoint Imitation Learning for Generalizable Data-efficient Manipulation

About

Real-world tasks such as garment manipulation and table rearrangement demand robots to perform generalizable, highly precise, and long-horizon actions. Although imitation learning has proven to be an effective approach for teaching robots new skills, large amounts of expert demonstration data are still indispensible for these complex tasks, resulting in high sample complexity and costly data collection. To address this, we propose Semantic Keypoint Imitation Learning (SKIL), a framework which automatically obtains semantic keypoints with the help of vision foundation models, and forms the descriptor of semantic keypoints that enables efficient imitation learning of complex robotic tasks with significantly lower sample complexity. In real-world experiments, SKIL doubles the performance of baseline methods in tasks such as picking a cup or mouse, while demonstrating exceptional robustness to variations in objects, environmental changes, and distractors. For long-horizon tasks like hanging a towel on a rack where previous methods fail completely, SKIL achieves a mean success rate of 70\% with as few as 30 demonstrations. Furthermore, SKIL naturally supports cross-embodiment learning due to its semantic keypoints abstraction. Our experiments demonstrate that even human videos bring considerable improvement to the learning performance. All these results demonstrate the great success of SKIL in achieving data-efficient generalizable robotic learning. Visualizations and code are available at: https://skil-robotics.github.io/SKIL-robotics/.

Shengjie Wang, Jiacheng You, Yihang Hu, Jiongye Li, Yang Gao• 2025

Related benchmarks

TaskDatasetResultRank
Cup Handle GraspingReal-World Cup Handle Grasping Distractor
Success Rate55
5
Cup Wall GraspingReal-World Cup Wall Grasping Original
Success Rate85
5
Cup Wall GraspingReal-World Cup Wall Grasping Distractor
Success Rate75
5
USB InsertionReal-World USB Insertion
Grasp Success Rate80
5
Cup Handle GraspingReal-World Cup Handle Grasping Original
Success Rate70
5
General Robot ManipulationReal-World Manipulation Aggregate
Average Success Rate43.2
5
Push CubeReal-World Push Cube Original
Success Rate50
5
Push CubeReal-World Push Cube Cluttered
Success Rate25
5
Battery InsertionReal-World Battery Insertion
Grasp Success Rate80
5
Push CubeReal-World Push Cube Distractor
Success Rate10
5
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