DeGauss: Dynamic-Static Decomposition with Gaussian Splatting for Distractor-free 3D Reconstruction
About
Reconstructing clean, distractor-free 3D scenes from real-world captures remains a significant challenge, particularly in highly dynamic and cluttered settings such as egocentric videos. To tackle this problem, we introduce DeGauss, a simple and robust self-supervised framework for dynamic scene reconstruction based on a decoupled dynamic-static Gaussian Splatting design. DeGauss models dynamic elements with foreground Gaussians and static content with background Gaussians, using a probabilistic mask to coordinate their composition and enable independent yet complementary optimization. DeGauss generalizes robustly across a wide range of real-world scenarios, from casual image collections to long, dynamic egocentric videos, without relying on complex heuristics or extensive supervision. Experiments on benchmarks including NeRF-on-the-go, ADT, AEA, Hot3D, and EPIC-Fields demonstrate that DeGauss consistently outperforms existing methods, establishing a strong baseline for generalizable, distractor-free 3D reconstructionin highly dynamic, interaction-rich environments. Project page: https://batfacewayne.github.io/DeGauss.io/
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Dynamic Scene Reconstruction | N3V | Cook Spinach Score0.0413 | 24 | |
| Novel View Synthesis | Neural 3D Video (Neu3DV) | PSNR30.16 | 21 | |
| Dynamic Scene Reconstruction | Neu3D (all scenes) | PSNR31.52 | 18 | |
| Dynamic Novel View Synthesis | Neu3D 19 (test) | PSNR (Cut Beef)32.56 | 10 | |
| Novel View Synthesis | NeRF On-the-go Mountain | PSNR22.12 | 8 | |
| Novel View Synthesis | NeRF On-the-go Spot | PSNR26 | 8 | |
| Distractor-free scene reconstruction | NeRF On-the-go 20 (hold-out views) | PSNR (Mountain)22.31 | 8 | |
| Novel View Synthesis | NeRF On-the-go Patio-High | PSNR23.09 | 8 | |
| Novel View Synthesis | NeRF On-the-go Mean | PSNR23.26 | 8 | |
| Novel View Synthesis | NeRF On-the-go Corner | PSNR26.32 | 8 |