SurfaceSplat: Connecting Surface Reconstruction and Gaussian Splatting
About
Surface reconstruction and novel view rendering from sparse-view images are challenging. Signed Distance Function (SDF)-based methods struggle with fine details, while 3D Gaussian Splatting (3DGS)-based approaches lack global geometry coherence. We propose a novel hybrid method that combines the strengths of both approaches: SDF captures coarse geometry to enhance 3DGS-based rendering, while newly rendered images from 3DGS refine the details of SDF for accurate surface reconstruction. As a result, our method surpasses state-of-the-art approaches in surface reconstruction and novel view synthesis on the DTU and MobileBrick datasets. Code will be released at https://github.com/aim-uofa/SurfaceSplat.
Zihui Gao, Jia-Wang Bian, Guosheng Lin, Hao Chen, Chunhua Shen• 2025
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Multi-View Reconstruction | Mobilebrick (test) | Acc (sigma=2.5)69.61 | 7 |
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