Gaussian Variation Field Diffusion for High-fidelity Video-to-4D Synthesis
About
In this paper, we present a novel framework for video-to-4D generation that creates high-quality dynamic 3D content from single video inputs. Direct 4D diffusion modeling is extremely challenging due to costly data construction and the high-dimensional nature of jointly representing 3D shape, appearance, and motion. We address these challenges by introducing a Direct 4DMesh-to-GS Variation Field VAE that directly encodes canonical Gaussian Splats (GS) and their temporal variations from 3D animation data without per-instance fitting, and compresses high-dimensional animations into a compact latent space. Building upon this efficient representation, we train a Gaussian Variation Field diffusion model with temporal-aware Diffusion Transformer conditioned on input videos and canonical GS. Trained on carefully-curated animatable 3D objects from the Objaverse dataset, our model demonstrates superior generation quality compared to existing methods. It also exhibits remarkable generalization to in-the-wild video inputs despite being trained exclusively on synthetic data, paving the way for generating high-quality animated 3D content. Project page: https://gvfdiffusion.github.io/.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| 4D Generation | Consistent4D | LPIPS0.1487 | 40 | |
| Novel View Synthesis | Objaverse | PSNR17.31 | 17 | |
| 4D Mesh Reconstruction | Objaverse (test) | CD0.1157 | 13 | |
| 4D Synthesis | Monocular Video | FPS0.8 | 8 | |
| 4D interaction reconstruction | MVOIK-4D | CLIP0.8059 | 8 | |
| Novel View Synthesis | DAVIS (test) | KID-16V0.145 | 7 | |
| Novel View Synthesis | Online collection (test) | KID-16V0.179 | 7 | |
| Input-view reconstruction | Online collection | PSNR16.835 | 7 | |
| Input-view reconstruction | DAVIS | PSNR16.419 | 7 | |
| Input-view reconstruction | APT v2 | PSNR14.82 | 7 |