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DivCon-NeRF: Diverse and Consistent Ray Augmentation for Few-Shot NeRF

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Neural Radiance Field (NeRF) has shown remarkable performance in novel view synthesis but requires numerous multi-view images, limiting its practicality in few-shot scenarios. Ray augmentation has been proposed to alleviate overfitting caused by sparse training data by generating additional rays. However, existing methods, which generate augmented rays only near the original rays, exhibit pronounced floaters and appearance distortions due to limited viewpoints and inconsistent rays obstructed by nearby obstacles and complex surfaces. To address these problems, we propose DivCon-NeRF, which introduces novel sphere-based ray augmentations to significantly enhance both diversity and consistency. By employing a virtual sphere centered at the predicted surface point, our method generates diverse augmented rays from all 360-degree directions, facilitated by our consistency mask that effectively filters out inconsistent rays. We introduce tailored loss functions that leverage these augmentations, effectively reducing floaters and visual distortions. Consequently, our method outperforms recent few-shot NeRF approaches on the Blender, LLFF, and DTU datasets. Furthermore, DivCon-NeRF demonstrates strong generalizability by effectively integrating with both regularization- and framework-based few-shot NeRFs.

Ingyun Lee, Jae Won Jang, Seunghyeon Seo, Nojun Kwak• 2025

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisDTU 3-view
PSNR22.01
112
Novel View SynthesisBlender 4 views
PSNR22.08
12
Few-shot Novel View SynthesisLLFF 3-view
PSNR20.46
11
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