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Situationally-aware Path Planning Exploiting 3D Scene Graphs

About

3D Scene Graphs integrate both metric and semantic information, yet their structure remains underutilized for improving path planning efficiency and interpretability. In this work, we present S-Path, a situationally-aware path planner that leverages the metric-semantic structure of indoor 3D Scene Graphs to significantly enhance planning efficiency. S-Path follows a two-stage process: it first performs a search over a semantic graph derived from the scene graph to yield a human-understandable high-level path. This also identifies relevant regions for planning, which later allows the decomposition of the problem into smaller, independent subproblems that can be solved in parallel. We also introduce a replanning mechanism that, in the event of an infeasible path, reuses information from previously solved subproblems to update semantic heuristics and prioritize reuse to further improve the efficiency of future planning attempts. Extensive experiments on both real-world and simulated environments show that S-Path achieves average reductions of 6x in planning time while maintaining comparable path optimality to classical sampling-based planners and surpassing them in complex scenarios, making it an efficient and interpretable path planner for environments represented by indoor 3D Scene Graphs. Code available at: https://github.com/snt-arg/spath_ros

Saad Ejaz, Marco Giberna, Muhammad Shaheer, Jose Andres Millan-Romera, Ali Tourani, Paul Kremer, Holger Voos, Jose Luis Sanchez-Lopez• 2025

Related benchmarks

TaskDatasetResultRank
Path Re-planningSF2-RS1
TTP95% (ms)458.6
12
Path Re-planningSF2-RS2
TTP95% (ms)25
12
Path Re-planningSF2-RS3
TTP95% (ms)455.5
12
Path planningRF1 P1
Time to Target 95% (ms)104.8
9
Path planningRF1-P2
TTP95% (ms)34.23
9
Path planningRF2-P1
TTP95% [ms]21.93
9
Path planningRF2-P2
TTP95% (ms)13.31
9
Path planningSF1 P1
TTP95% (ms)121
9
Path planningSF2 P1
TTP95% (ms)98.27
9
Path planningSF2 P2
TTP95% (ms)284.1
9
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