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Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives

About

3D Gaussian Splatting (3D-GS) is a recent 3D scene reconstruction technique that enables real-time rendering of novel views by modeling scenes as parametric point clouds of differentiable 3D Gaussians. However, its rendering speed and model size still present bottlenecks, especially in resource-constrained settings. In this paper, we identify and address two key inefficiencies in 3D-GS to substantially improve rendering speed. These improvements also yield the ancillary benefits of reduced model size and training time. First, we optimize the rendering pipeline to precisely localize Gaussians in the scene, boosting rendering speed without altering visual fidelity. Second, we introduce a novel pruning technique and integrate it into the training pipeline, significantly reducing model size and training time while further raising rendering speed. Our Speedy-Splat approach combines these techniques to accelerate average rendering speed by a drastic $\mathit{6.71\times}$ across scenes from the Mip-NeRF 360, Tanks & Temples, and Deep Blending datasets.

Alex Hanson, Allen Tu, Geng Lin, Vasu Singla, Matthias Zwicker, Tom Goldstein• 2024

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisTanks&Temples (test)--
289
Novel View SynthesisMip-NeRF 360 (test)
PSNR27.57
199
Novel View SynthesisMip-NeRF360
PSNR26.89
184
Novel View SynthesisTanks&Temples
PSNR23.45
117
Novel View SynthesisDeep Blending
PSNR29.46
80
Novel View SynthesisDeep Blending (test)--
80
3D ReconstructionMip-NeRF 360
PSNR26.92
72
3D Gaussian Splatting RenderingMip-NeRF 360 1080p 1.0
FPS1.44e+3
64
3D Gaussian Splatting RenderingMip-NeRF 360 4K 1.0
FPS839
64
3D ReconstructionTanks&Temples
PSNR23.08
52
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