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Efficient Density Control for 3D Gaussian Splatting

About

3D Gaussian Splatting (3DGS) has demonstrated outstanding performance in novel view synthesis, achieving a balance between rendering quality and real-time performance. 3DGS employs Adaptive Density Control (ADC) to increase the number of Gaussians. However, the clone and split operations within ADC are not sufficiently efficient, impacting optimization speed and detail recovery. Additionally, overfitted Gaussians that affect rendering quality may exist, and the original ADC is unable to remove them. To address these issues, we propose two key innovations: (1) Long-Axis Split, which precisely controls the position, shape, and opacity of child Gaussians to minimize the difference before and after splitting. (2) Recovery-Aware Pruning, which leverages differences in recovery speed after resetting opacity to prune overfitted Gaussians, thereby improving generalization performance. Experimental results show that our method significantly enhances rendering quality. Due to resubmission reasons, this version has been abandoned. The improved version is available at https://xiaobin2001.github.io/improved-gs-web .

Xiaobin Deng, Changyu Diao, Min Li, Ruohan Yu, Duanqing Xu• 2024

Related benchmarks

TaskDatasetResultRank
Text ReconstructionTandT
CER11.8
12
Text ReconstructionSTRinGS-360
CER0.116
12
Text ReconstructionDL3DV-10K
CER16.2
12
3D Scene ReconstructionSTRinGS-360
PSNR29.3
6
3D Scene ReconstructionDL3DV-10K
PSNR30.45
6
Novel View SynthesisTandT (30K iterations)
Training Time (min)12.7
6
Novel View SynthesisTandT (7K iterations)
Training Time (min)2.8
6
Novel View SynthesisDL3DV-10K (30K iterations)
Training Time (min)22.2
6
Novel View SynthesisSTRinGS-360 (7K iterations)
Training Time (min)5.5
6
Novel View SynthesisSTRinGS-360 (30K iterations)
Training Time (min)23.2
6
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