Policy Improvement with Style-Specific Demonstrations
About
Proficient game agents with diverse play styles enrich the gaming experience and enhance the replay value of games. However, recent advancements in game AI based on reinforcement learning have predominantly focused on improving proficiency, whereas methods based on evolution algorithms generate agents with diverse play styles but exhibit subpar performance compared to RL methods. To address this gap, this paper proposes Mixed Proximal Policy Optimization (MPPO), a method designed to improve the proficiency of existing suboptimal agents while retaining their distinct styles. MPPO unifies loss objectives for both online and offline samples and introduces an implicit constraint to approximate demonstrator policies by adjusting the empirical distribution of samples. Empirical results across environments of varying scales demonstrate that MPPO achieves proficiency levels comparable to, or even superior to, pure online algorithms while preserving demonstrators' play styles. This work presents an effective approach for generating highly proficient and diverse game agents, ultimately contributing to more engaging gameplay experiences.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Maze Navigation | Maze | RSR99.52 | 11 | |
| Mahjong Game Playing | MCR Mahjong | Win Rate vs Base Agent51.05 | 9 | |
| Maze Navigation | Maze MCR variant (100 held-out trajectories) | D_policy0.076 | 9 | |
| Mahjong | Mahjong 100 held-out trajectories MCR (test) | D_policy31.8 | 6 |