Wavelet Fourier Diffuser: Frequency-Aware Diffusion Model for Reinforcement Learning
About
Diffusion probability models have shown significant promise in offline reinforcement learning by directly modeling trajectory sequences. However, existing approaches primarily focus on time-domain features while overlooking frequency-domain features, leading to frequency shift and degraded performance according to our observation. In this paper, we investigate the RL problem from a new perspective of the frequency domain. We first observe that time-domain-only approaches inadvertently introduce shifts in the low-frequency components of the frequency domain, which results in trajectory instability and degraded performance. To address this issue, we propose Wavelet Fourier Diffuser (WFDiffuser), a novel diffusion-based RL framework that integrates Discrete Wavelet Transform to decompose trajectories into low- and high-frequency components. To further enhance diffusion modeling for each component, WFDiffuser employs Short-Time Fourier Transform and cross attention mechanisms to extract frequency-domain features and facilitate cross-frequency interaction. Extensive experiment results on the D4RL benchmark demonstrate that WFDiffuser effectively mitigates frequency shift, leading to smoother, more stable trajectories and improved decision-making performance over existing methods.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Offline Reinforcement Learning | D4RL walker2d-medium-expert | Normalized Score108.6 | 140 | |
| Offline Reinforcement Learning | D4RL HalfCheetah Med-Replay | Normalized Avg Return38.1 | 30 | |
| Offline Reinforcement Learning | D4RL Hopper Med-Expert | Normalized Average Return114.7 | 29 | |
| Offline Reinforcement Learning | D4RL Walker2d medium | Normalized Avg Return86.1 | 28 | |
| Offline Reinforcement Learning | D4RL Kitchen-Partial | Normalized Performance64.1 | 24 | |
| Offline Reinforcement Learning | D4RL HalfCheetah Med-Expert | Normalized Return92.8 | 19 | |
| Offline Reinforcement Learning | D4RL Walker2d Med-Replay | Normalized Average Return76.3 | 19 | |
| Offline Reinforcement Learning | D4RL Hopper Med-Replay | Normalized Average Return103.4 | 8 |