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FGGS-LiDAR: Ultra-Fast, GPU-Accelerated Simulation from General 3DGS Models to LiDAR

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While 3D Gaussian Splatting (3DGS) has emerged as a strong representation for photorealistic rendering, its vast ecosystem of assets remains difficult to use for high-performance LiDAR simulation, a critical tool for robotics and autonomous driving. We present \textbf{FGGS-LiDAR}, a geometry-first framework that bridges this gap in a plug-and-play manner. Our method converts pretrained 3DGS assets into watertight meshes directly from Gaussian parameters, without requiring LiDAR-specific supervision or architectural alterations, via volumetric discretization and Truncated Signed Distance Field (TSDF) extraction. We pair this with a GPU-accelerated ray-casting module that simulates LiDAR returns at over 500 FPS and supports batched multi-environment simulation with up to 4096 environments. In large-scale parallel settings, FGGS-LiDAR achieves an order-of-magnitude lower LiDAR simulation latency than Isaac Sim. We validate FGGS-LiDAR on both indoor and outdoor scenes, demonstrating high LiDAR-simulation fidelity. Furthermore, on COLMAP-posed indoor benchmarks, we compare against existing 3DGS-to-mesh baselines and report lower LiDAR-simulation error. Code is available at https://github.com/discoverse-dev/FGGS-LiDAR.

Junzhe Wu, Yufei Jia, Yiyi Yan, Zhixing Chen, Tiao Tan, Zifan Wang, Guangyu Wang, BoKui Chen, Guyue Zhou• 2025

Related benchmarks

TaskDatasetResultRank
LiDAR RenderingSimulated batched multi-environments
Latency (ms)0.9
38
LiDAR SimulationIndoor-RealLiDAR
Chamfer Distance (CD)0.0034
4
LiDAR SimulationOutdoor-RealLiDAR
Chamfer Distance (CD)0.0104
4
Surface ReconstructionIndoor-COLMAP Scene 1
Chamfer Distance (CD)0.0089
4
Surface ReconstructionIndoor-COLMAP 2 (Scene 2)
Chamfer Distance (CD)0.0182
4
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