QuadGPT: Native Quadrilateral Mesh Generation with Autoregressive Models
About
The generation of quadrilateral-dominant meshes is a cornerstone of professional 3D content creation. However, existing generative models generate quad meshes by first generating triangle meshes and then merging triangles into quadrilaterals with some specific rules, which typically produces quad meshes with poor topology. In this paper, we introduce QuadGPT, the first autoregressive framework for generating quadrilateral meshes in an end-to-end manner. QuadGPT formulates this as a sequence prediction paradigm, distinguished by two key innovations: a unified tokenization method to handle mixed topologies of triangles and quadrilaterals, and a specialized Reinforcement Learning fine-tuning method tDPO for better generation quality. Extensive experiments demonstrate that QuadGPT significantly surpasses previous triangle-to-quad conversion pipelines in both geometric accuracy and topological quality. Our work establishes a new benchmark for native quad-mesh generation and showcases the power of combining large-scale autoregressive models with topology-aware RL refinement for creating structured 3D assets.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Mesh Generation | Hunyuan3D Dense Meshes 2.5 | Chamfer Distance (CD)0.059 | 7 | |
| Mesh Generation | Toys4k (Artist Meshes) | Chamfer Distance (CD)0.042 | 7 | |
| Mesh Reconstruction | Hunyuan3D Dense Meshes 2.5 (test) | CD0.059 | 7 | |
| Mesh Reconstruction | Toys4k Artist Meshes (test) | Chamfer Distance (CD)0.042 | 7 | |
| Quad Mesh Generation | Artist Meshes | Chamfer Distance (CD)0.043 | 6 | |
| Quad Mesh Generation | Dense Meshes | Chamfer Distance (CD)0.057 | 6 |