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Gaussian Herding across Pens: An Optimal Transport Perspective on Global Gaussian Reduction for 3DGS

About

3D Gaussian Splatting (3DGS) has emerged as a powerful technique for radiance field rendering, but it typically requires millions of redundant Gaussian primitives, overwhelming memory and rendering budgets. Existing compaction approaches address this by pruning Gaussians based on heuristic importance scores, without global fidelity guarantee. To bridge this gap, we propose a novel optimal transport perspective that casts 3DGS compaction as global Gaussian mixture reduction. Specifically, we first minimize the composite transport divergence over a KD-tree partition to produce a compact geometric representation, and then decouple appearance from geometry by fine-tuning color and opacity attributes with far fewer Gaussian primitives. Experiments on benchmark datasets show that our method (i) yields negligible loss in rendering quality (PSNR, SSIM, LPIPS) compared to vanilla 3DGS with only 10% Gaussians; and (ii) consistently outperforms state-of-the-art 3DGS compaction techniques. Notably, our method is applicable to any stage of vanilla or accelerated 3DGS pipelines, providing an efficient and agnostic pathway to lightweight neural rendering. The code is publicly available at https://github.com/DrunkenPoet/GHAP

Tao Wang, Mengyu Li, Geduo Zeng, Cheng Meng, Qiong Zhang• 2025

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisTanks&Temples (test)--
289
Novel View SynthesisTanks&Temples
PSNR23.19
117
Novel View SynthesisDeep Blending (test)--
80
3D ReconstructionMip-NeRF 360
PSNR17.35
72
3D ReconstructionTanks&Temples
PSNR15.34
52
Novel View SynthesisDeep Blending
FPS333
41
Novel View SynthesisMip-NeRF 360
PSNR28.52
37
Novel View SynthesisDeep Blending
SSIM90.2
32
Novel View SynthesisMip-NeRF 360
FPS316
24
Novel View SynthesisTanks&Temples
FPS354
12
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