Contrastive Representations for Temporal Reasoning
About
In classical AI, perception relies on learning state-based representations, while planning, which can be thought of as temporal reasoning over action sequences, is typically achieved through search. We study whether such reasoning can instead emerge from representations that capture both perceptual and temporal structure. We show that standard temporal contrastive learning, despite its popularity, often fails to capture temporal structure due to its reliance on spurious features. To address this, we introduce Combinatorial Representations for Temporal Reasoning (CRTR), a method that uses a negative sampling scheme to provably remove these spurious features and facilitate temporal reasoning. CRTR achieves strong results on domains with complex temporal structure, such as Sokoban and Rubik's Cube. In particular, for the Rubik's Cube, CRTR learns representations that generalize across all initial states and allow it to solve the puzzle using fewer search steps than BestFS, though with longer solutions. To our knowledge, this is the first method that efficiently solves arbitrary Cube states using only learned representations, without relying on an external search algorithm.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Robot Manipulation | MetaWorld push | Success Rate75 | 14 | |
| 2D Interaction Control | Box2D goal | Success Rate55.8 | 14 | |
| 2D Interaction Control | Box2D hard | Success Rate36.5 | 14 | |
| Robot Manipulation | MetaWorld pick place | Success Rate30.5 | 14 | |
| Robot Manipulation | MetaWorld sweep into | Success Rate91 | 14 | |
| 2D Interaction Control | Box2D center | Success Rate27.4 | 14 | |
| 2D Interaction Control | Box2D hard velocity | Success Rate37.7 | 14 | |
| 2D Interaction Control | Box2D maze | Success Rate20.6 | 14 | |
| Interaction control | Air Hockey real-transfer | Success Rate46.5 | 14 | |
| Robot Manipulation | MetaWorld peg insert | Success Rate36.7 | 14 |