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HDMI: Learning Interactive Humanoid Whole-Body Control from Human Videos

About

Enabling robust whole-body humanoid-object interaction (HOI) remains challenging due to motion data scarcity and the contact-rich nature. We present HDMI (HumanoiD iMitation for Interaction), a simple and general framework that learns whole-body humanoid-object interaction skills directly from monocular RGB videos. Our pipeline (i) extracts and retargets human and object trajectories from unconstrained videos to build structured motion datasets, (ii) trains a reinforcement learning (RL) policy to co-track robot and object states with three key designs: a unified object representation, a residual action space, and a general interaction reward, and (iii) zero-shot deploys the RL policies on real humanoid robots. Extensive sim-to-real experiments on a Unitree G1 humanoid demonstrate the robustness and generality of our approach: HDMI achieves 67 consecutive door traversals and successfully performs 6 distinct loco-manipulation tasks in the real world and 14 tasks in simulation. Our results establish HDMI as a simple and general framework for acquiring interactive humanoid skills from human videos.

Haoyang Weng, Yitang Li, Nikhil Sobanbabu, Zihan Wang, Zhengyi Luo, Tairan He, Deva Ramanan, Guanya Shi• 2025

Related benchmarks

TaskDatasetResultRank
Push BoxLoco-manipulation Simulation (train)
Success Rate94.1
8
Kick BoxLoco-manipulation Simulation (train)
Success Rate (SR)82.4
8
Push BoxLoco-manipulation Simulation (test)
Success Rate54.6
8
Badminton HittingBadminton Hitting Simulation
SR90
8
Basketball Catch-ShotBasketball Catch-Shot Simulation
Success Rate (SR)53.1
8
Pick BottleLoco-manipulation Simulation (train)
Success Rate0.00e+0
8
Pick BottleLoco-manipulation Simulation (test)
Success Rate0.00e+0
8
Sit ChairLoco-manipulation Simulation (train)
Success Rate31.9
8
Carry BoxLoco-manipulation Simulation (train)
Success Rate (SR)0.00e+0
8
Carry BoxLoco-manipulation Simulation (test)
Success Rate (SR)0.00e+0
8
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