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Rubrics as Rewards: Reinforcement Learning Beyond Verifiable Domains

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Reinforcement Learning with Verifiable Rewards (RLVR) has proven effective for complex reasoning tasks with clear correctness signals such as math and coding. However, extending it to real-world reasoning tasks is challenging, as evaluation depends on nuanced, multi-criteria judgments rather than binary correctness. Instance-specific rubrics have recently been used in evaluation benchmarks to capture such judgments, but their potential as reward signals for on-policy post-training remains underexplored. We introduce $\textbf{Rubrics as Rewards}$ (RaR), an on-policy reinforcement learning method that extends RLVR beyond verifiable domains by using rubric-based feedback. Across both medical and science domains, we evaluate multiple strategies for aggregating rubric feedback into rewards. The best RaR variant achieves relative improvements of up to $31\%$ on HealthBench and $7\%$ on GPQA-Diamond over popular LLM-as-judge baselines that rely on direct Likert-based rewards. These results demonstrate that RaR-trained policies adapt well to diverse evaluation formats, performing strongly on both rubric-based and multiple-choice tasks. Moreover, we find that using rubrics as structured reward signals yields better alignment for smaller judges and reduces performance variance across judge scales.

Anisha Gunjal, Anthony Wang, Elaine Lau, Vaskar Nath, Yunzhong He, Bing Liu, Sean Hendryx• 2025

Related benchmarks

TaskDatasetResultRank
Instruction FollowingIFEval
Accuracy (0-100)75.4
292
Instruction FollowingAlpacaEval 2.0
LC Win Rate31.1
281
General KnowledgeMMLU
MMLU General Knowledge Accuracy69.5
170
Mathematical Problem SolvingMATH
Accuracy51.2
166
CodeHumanEval
HumanEval Accuracy70.9
50
Multi-turn conversationMT-Bench
Conversation Rating (1-10)8.4
41
Instruction FollowingFollowBench--
39
Technical problem-solvingArena Hard
Win Rate48.5
10
Science ReasoningARC
Accuracy83.2
10
Pairwise Preference EvaluationRaR Medicine
Pairwise Win Rate49.6
4
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