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LoBE-GS: Load-Balanced and Efficient 3D Gaussian Splatting for Large-Scale Scene Reconstruction

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3D Gaussian Splatting (3DGS) has established itself as an efficient representation for real-time, high-fidelity 3D scene reconstruction. However, scaling 3DGS to large and unbounded scenes such as city blocks remains difficult. Existing divide-and-conquer methods alleviate memory pressure by partitioning the scene into blocks and training on multiple, non-communicating GPUs, but introduce new bottlenecks: (i) partitions suffer from severe load imbalance since uniform or heuristic splits do not reflect actual computational demands, and (ii) coarse-to-fine pipelines fail to exploit the coarse stage efficiently, often reloading the entire model and incurring high overhead. In this work, we introduce LoBE-GS, a novel Load-Balanced and Efficient 3D Gaussian Splatting framework, that re-engineers the large-scale 3DGS pipeline. Specifically, LoBE-GS introduces a load-balanced KD-tree scene partitioning scheme with optimized cutlines that balance per-block camera counts. To accelerate preprocessing, it employs depth-based back-projection for fast camera assignment, reducing processing time from hours to minutes. It further reduces training cost through two lightweight techniques: visibility cropping and selective densification. Evaluations on large-scale urban and outdoor datasets show that LoBE-GS consistently achieves up to 2 times faster end-to-end training time than state-of-the-art baselines, while maintaining reconstruction quality and enabling scalability to scenes infeasible with vanilla 3DGS.

Sheng-Hsiang Hung, Ting-Yu Yen, Wei-Fang Sun, Simon See, Shih-Hsuan Hung, Hung-Kuo Chu• 2025

Related benchmarks

TaskDatasetResultRank
View SynthesisUrbanScene3D Sci-Art
PSNR21.45
32
Surface ReconstructionMill19 Rubble
PSNR26.65
11
View SynthesisMill 19 Rubble
PSNR25.93
10
Surface ReconstructionUrbanScene3D Sci-Art
PSNR24.54
10
3D ReconstructionMatrixCity aerial
PSNR28.88
9
Novel View SynthesisMatrixCity aerial
PSNR27.69
7
3D Scene ReconstructionMatrixCity aerial
T_E2E1
5
3D Scene ReconstructionResidence
T_E2E0.00e+0
5
3D Scene ReconstructionBuilding
T_E2E0.00e+0
5
Large-scale Scene ReconstructionMill-19 Building, Rubble
E2E Time0.00e+0
5
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