LoBE-GS: Load-Balanced and Efficient 3D Gaussian Splatting for Large-Scale Scene Reconstruction
About
3D Gaussian Splatting (3DGS) has established itself as an efficient representation for real-time, high-fidelity 3D scene reconstruction. However, scaling 3DGS to large and unbounded scenes such as city blocks remains difficult. Existing divide-and-conquer methods alleviate memory pressure by partitioning the scene into blocks and training on multiple, non-communicating GPUs, but introduce new bottlenecks: (i) partitions suffer from severe load imbalance since uniform or heuristic splits do not reflect actual computational demands, and (ii) coarse-to-fine pipelines fail to exploit the coarse stage efficiently, often reloading the entire model and incurring high overhead. In this work, we introduce LoBE-GS, a novel Load-Balanced and Efficient 3D Gaussian Splatting framework, that re-engineers the large-scale 3DGS pipeline. Specifically, LoBE-GS introduces a load-balanced KD-tree scene partitioning scheme with optimized cutlines that balance per-block camera counts. To accelerate preprocessing, it employs depth-based back-projection for fast camera assignment, reducing processing time from hours to minutes. It further reduces training cost through two lightweight techniques: visibility cropping and selective densification. Evaluations on large-scale urban and outdoor datasets show that LoBE-GS consistently achieves up to 2 times faster end-to-end training time than state-of-the-art baselines, while maintaining reconstruction quality and enabling scalability to scenes infeasible with vanilla 3DGS.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| View Synthesis | UrbanScene3D Sci-Art | PSNR21.45 | 32 | |
| Surface Reconstruction | Mill19 Rubble | PSNR26.65 | 11 | |
| View Synthesis | Mill 19 Rubble | PSNR25.93 | 10 | |
| Surface Reconstruction | UrbanScene3D Sci-Art | PSNR24.54 | 10 | |
| 3D Reconstruction | MatrixCity aerial | PSNR28.88 | 9 | |
| Novel View Synthesis | MatrixCity aerial | PSNR27.69 | 7 | |
| 3D Scene Reconstruction | MatrixCity aerial | T_E2E1 | 5 | |
| 3D Scene Reconstruction | Residence | T_E2E0.00e+0 | 5 | |
| 3D Scene Reconstruction | Building | T_E2E0.00e+0 | 5 | |
| Large-scale Scene Reconstruction | Mill-19 Building, Rubble | E2E Time0.00e+0 | 5 |