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Robust Neural Rendering in the Wild with Asymmetric Dual 3D Gaussian Splatting

About

3D reconstruction from in-the-wild images remains a challenging task due to inconsistent lighting conditions and transient distractors. Existing methods typically rely on heuristic strategies to handle the low-quality training data, which often struggle to produce stable and consistent reconstructions, frequently resulting in visual artifacts. In this work, we propose \modelname{}, a novel framework that leverages the stochastic nature of these artifacts: they tend to vary across different training runs due to minor randomness. Specifically, our method trains two 3D Gaussian Splatting (3DGS) models in parallel, enforcing a consistency constraint that encourages convergence on reliable scene geometry while suppressing inconsistent artifacts. To prevent the two models from collapsing into similar failure modes due to confirmation bias, we introduce a divergent masking strategy that applies two complementary masks: a multi-cue adaptive mask and a self-supervised soft mask, which leads to an asymmetric training process of the two models, reducing shared error modes. In addition, to improve the efficiency of model training, we introduce a lightweight variant called Dynamic EMA Proxy, which replaces one of the two models with a dynamically updated Exponential Moving Average (EMA) proxy, and employs an alternating masking strategy to preserve divergence. Extensive experiments on challenging real-world datasets demonstrate that our method consistently outperforms existing approaches while achieving high efficiency. See the project website at https://steveli88.github.io/AsymGS.

Chengqi Li, Zhihao Shi, Yangdi Lu, Wenbo He, Xiangyu Xu• 2025

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TaskDatasetResultRank
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Novel View SynthesisPhoto Tourism Sacre Coeur
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Novel View SynthesisRobustNeRF Crab
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Novel View SynthesisNeRF On-the-go Low Occlusion
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Novel View SynthesisNeRF On-the-go Medium Occlusion
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Novel View SynthesisNeRF On-the-go High Occlusion
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