From Programs to Poses: Factored Real-World Scene Generation via Learned Program Libraries
About
Real-world scenes, such as those in ScanNet, are difficult to capture, with highly limited data available. Generating realistic scenes with varied object poses remains an open and challenging task. In this work, we propose FactoredScenes, a framework that synthesizes realistic 3D scenes by leveraging the underlying structure of rooms while learning the variation of object poses from lived-in scenes. We introduce a factored representation that decomposes scenes into hierarchically organized concepts of room programs and object poses. To encode structure, FactoredScenes learns a library of functions capturing reusable layout patterns from which scenes are drawn, then uses large language models to generate high-level programs, regularized by the learned library. To represent scene variations, FactoredScenes learns a program-conditioned model to hierarchically predict object poses, and retrieves and places 3D objects in a scene. We show that FactoredScenes generates realistic, real-world rooms that are difficult to distinguish from real ScanNet scenes.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Scene Generation | Procedural Scene Generation | Collision Rate25 | 12 | |
| Procedural Scene Generation | 3D-Front (test) | Inference Time85.26 | 6 | |
| Scene Generation | 3D-FRONT | FID104.1 | 6 | |
| Procedural Scene Generation | 3D-FRONT | SA1.73 | 6 | |
| Procedural Scene Generation | 3D-Pairs multi-source setting (test) | Semantic Alignment (SA)1.5 | 5 |