GaussGym: An open-source real-to-sim framework for learning locomotion from pixels
About
We present a novel approach for photorealistic robot simulation that integrates 3D Gaussian Splatting as a drop-in renderer within vectorized physics simulators such as IsaacGym. This enables unprecedented speed -- exceeding 100,000 steps per second on consumer GPUs -- while maintaining high visual fidelity, which we showcase across diverse tasks. We additionally demonstrate its applicability in a sim-to-real robotics setting. Beyond depth-based sensing, our results highlight how rich visual semantics improve navigation and decision-making, such as avoiding undesirable regions. We further showcase the ease of incorporating thousands of environments from iPhone scans, large-scale scene datasets (e.g., GrandTour, ARKit), and outputs from generative video models like Veo, enabling rapid creation of realistic training worlds. This work bridges high-throughput simulation and high-fidelity perception, advancing scalable and generalizable robot learning. All code and data will be open-sourced for the community to build upon. Videos, code, and data available at https://escontrela.me/gauss_gym/.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Stairs Down Traversal | IsaacLab Simulation Hard Terrain Difficulty | Success Rate (Rsucc)70.15 | 7 | |
| Gap Traversal | IsaacLab Simulation Medium Terrain Difficulty | Success Rate57.84 | 7 | |
| Gap Traversal | IsaacLab Simulation Hard Terrain Difficulty | Success Rate (Rsucc)24.86 | 7 | |
| Slope Traversal | IsaacLab Simulation Medium Terrain Difficulty | Success Rate84.92 | 7 | |
| Slope Traversal | IsaacLab Simulation Hard Terrain Difficulty | Success Rate (Rsucc)74.38 | 7 | |
| Stairs Down Traversal | IsaacLab Simulation Medium Terrain Difficulty | Success Rate (Rsucc)75.26 | 7 | |
| Stairs-Up Traversal | IsaacLab Simulation Medium Terrain Difficulty | Success Rate72.18 | 7 | |
| Stairs-Up Traversal | IsaacLab Simulation Hard Terrain Difficulty | Success Rate (Rsucc)49.42 | 7 | |
| Novel View Synthesis | WANDERLAND interpolated views (val) | PSNR12.17 | 6 | |
| Novel View Synthesis | WANDERLAND extrapolated views (val) | PSNR12.63 | 6 |