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FastGS: Training 3D Gaussian Splatting in 100 Seconds

About

The dominant 3D Gaussian splatting (3DGS) acceleration methods fail to properly regulate the number of Gaussians during training, causing redundant computational time overhead. In this paper, we propose FastGS, a novel, simple, and general acceleration framework that fully considers the importance of each Gaussian based on multi-view consistency, efficiently solving the trade-off between training time and rendering quality. We innovatively design a densification and pruning strategy based on multi-view consistency, dispensing with the budgeting mechanism. Extensive experiments on Mip-NeRF 360, Tanks & Temples, and Deep Blending datasets demonstrate that our method significantly outperforms the state-of-the-art methods in training speed, achieving a 3.32$\times$ training acceleration and comparable rendering quality compared with DashGaussian on the Mip-NeRF 360 dataset and a 15.45$\times$ acceleration compared with vanilla 3DGS on the Deep Blending dataset. We demonstrate that FastGS exhibits strong generality, delivering 2-7$\times$ training acceleration across various tasks, including dynamic scene reconstruction, surface reconstruction, sparse-view reconstruction, large-scale reconstruction, and simultaneous localization and mapping. The project page is available at https://fastgs.github.io/

Shiwei Ren, Tianci Wen, Yongchun Fang, Biao Lu• 2025

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisTanks&Temples (test)
PSNR24.49
289
Novel View SynthesisMip-NeRF 360 (test)
PSNR27.87
199
Novel View SynthesisMip-NeRF360
PSNR27.96
184
Novel View SynthesisTanks&Temples
PSNR24.41
117
Novel View SynthesisDeep Blending (test)
PSNR30.17
80
Novel View SynthesisDeep Blending
PSNR30.17
80
Novel View SynthesisDeep Blending
FPS359
41
Novel View SynthesisMip-NeRF 360
PSNR28.91
37
Novel View SynthesisDeep Blending
SSIM90.4
32
Novel View SynthesisMip-NeRF 360
FPS327
24
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