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UltraGS: Real-Time Physically-Decoupled Gaussian Splatting for Ultrasound Novel View Synthesis

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Ultrasound imaging is a cornerstone of non-invasive clinical diagnostics, yet its limited field of view poses challenges for novel view synthesis. We present UltraGS, a real-time framework that adapts Gaussian Splatting to sensorless ultrasound imaging by integrating explicit radiance fields with lightweight, physics-inspired acoustic modeling. UltraGS employs depth-aware Gaussian primitives with learnable fields of view to improve geometric consistency under unconstrained probe motion, and introduces PD Rendering, a differentiable acoustic operator that combines low-order spherical harmonics with first-order wave effects for efficient intensity synthesis. We further present a clinical ultrasound dataset acquired under real-world scanning protocols. Extensive evaluations across three datasets demonstrate that UltraGS establishes a new performance-efficiency frontier, achieving state-of-the-art results in PSNR (up to 29.55) and SSIM (up to 0.89) while achieving real-time synthesis at 64.69 fps on a single GPU. The code and dataset are open-sourced at: https://github.com/Bean-Young/UltraGS.

Yuezhe Yang, Qingqing Ruan, Wenjie Cai, Yudang Dong, Dexin Yang, Xingbo Dong, Zhe Jin, Yong Dai• 2025

Related benchmarks

TaskDatasetResultRank
Ultrasound View SynthesisWild Dataset
PSNR25.454
6
Ultrasound View SynthesisPhantom dataset
PSNR29.55
6
Ultrasound View SynthesisClinical Dataset Case1
PSNR18.846
6
Ultrasound View SynthesisClinical Dataset Case2
PSNR24.644
6
Ultrasound View SynthesisClinical Dataset Case3
PSNR21.57
6
Ultrasound View SynthesisClinical Dataset Case4
PSNR24.03
6
Ultrasound View SynthesisClinical Dataset Case5
PSNR22.723
6
Ultrasound View SynthesisClinical Dataset Case6
PSNR28.181
6
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