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IBGS: Image-Based Gaussian Splatting

About

3D Gaussian Splatting (3DGS) has recently emerged as a fast, high-quality method for novel view synthesis (NVS). However, its use of low-degree spherical harmonics limits its ability to capture spatially varying color and view-dependent effects such as specular highlights. Existing works augment Gaussians with either a global texture map, which struggles with complex scenes, or per-Gaussian texture maps, which introduces high storage overhead. We propose Image-Based Gaussian Splatting, an efficient alternative that leverages high-resolution source images for fine details and view-specific color modeling. Specifically, we model each pixel color as a combination of a base color from standard 3DGS rendering and a learned residual inferred from neighboring training images. This promotes accurate surface alignment and enables rendering images of high-frequency details and accurate view-dependent effects. Experiments on standard NVS benchmarks show that our method significantly outperforms prior Gaussian Splatting approaches in rendering quality, without increasing the storage footprint.

Hoang Chuong Nguyen, Wei Mao, Jose M. Alvarez, Miaomiao Liu• 2025

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisMip-NeRF 360
PSNR28.29
98
Novel View SynthesisDeep Blending
SSIM89.9
51
Novel View SynthesisMip-NeRF 360
Rendering Time (min)43
7
Novel View SynthesisTanks&Temples
Time (min)24
7
Novel View SynthesisDeep Blending
Time (min)37
7
Novel View SynthesisShiny Guitars scene
PSNR35.78
3
Novel View SynthesisShiny Lab scene
PSNR35.06
3
Novel View SynthesisShiny CD scene
PSNR35.23
3
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