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UTrice: Unifying Primitives in Differentiable Ray Tracing and Rasterization via Triangles for Particle-Based 3D Scenes

About

Ray tracing 3D Gaussian particles enables realistic effects such as depth of field, refractions, and flexible camera modeling for novel-view synthesis. However, existing methods trace Gaussians through proxy geometry, which requires constructing complex intermediate meshes and performing costly intersection tests. This limitation arises because Gaussian-based particles are not well suited as unified primitives for both ray tracing and rasterization. In this work, we propose a differentiable triangle-based ray tracing pipeline that directly treats triangles as rendering primitives without relying on any proxy geometry. Our results show that the proposed method achieves significantly higher rendering quality than existing ray tracing approaches while maintaining real-time rendering performance. Moreover, our pipeline can directly render triangles optimized by the rasterization-based method Triangle Splatting, thus unifying the primitives used in novel-view synthesis.

Changhe Liu, Ehsan Javanmardi, Naren Bao, Alex Orsholits, Manabu Tsukada• 2025

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisMipNeRF 360 Outdoor
PSNR25.94
112
Novel View SynthesisMipNeRF 360 Indoor
PSNR30.77
108
Novel View SynthesisMip-NeRF 360
PSNR28.7
102
Novel View SynthesisTanks&Temples
PSNR22.88
52
RenderingMip-NeRF 360
FPS37
3
RenderingTanks&Temples
FPS119
3
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