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Gaussian Entropy Fields: Driving Adaptive Sparsity in 3D Gaussian Optimization

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3D Gaussian Splatting (3DGS) has emerged as a leading technique for novel view synthesis, demonstrating exceptional rendering efficiency. \replaced[]{Well-reconstructed surfaces can be characterized by low configurational entropy, where dominant primitives clearly define surface geometry while redundant components are suppressed.}{The key insight is that well-reconstructed surfaces naturally exhibit low configurational entropy, where dominant primitives clearly define surface geometry while suppressing redundant components.} Three complementary technical contributions are introduced: (1) entropy-driven surface modeling via entropy minimization for low configurational entropy in primitive distributions; (2) adaptive spatial regularization using the Surface Neighborhood Redundancy Index (SNRI) and image entropy-guided weighting; (3) multi-scale geometric preservation through competitive cross-scale entropy alignment. Extensive experiments demonstrate that GEF achieves competitive geometric precision on DTU and T\&T benchmarks, while delivering superior rendering quality compared to existing methods on Mip-NeRF 360. Notably, superior Chamfer Distance (0.64) on DTU and F1 score (0.44) on T\&T are obtained, alongside the best SSIM (0.855) and LPIPS (0.136) among baselines on Mip-NeRF 360, validating the framework's ability to enhance surface reconstruction accuracy without compromising photometric fidelity.

Hong Kuang, Jianchen Liu• 2025

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisMipNeRF 360 Outdoor
PSNR25.26
112
Novel View SynthesisMipNeRF 360 Indoor
PSNR30.08
108
Surface ReconstructionTanks&Temples
Mean44
27
Geometry ReconstructionDTU (full)
Error Metric 240.41
17
Novel View SynthesisMip-NeRF 360 Average on all scenes
PSNR27.4
15
Novel View SynthesisZECGE
PSNR25.26
4
Novel View SynthesisDortmund
PSNR28.52
4
Novel View SynthesisDJI-M3E
PSNR24.95
4
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