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TriaGS: Differentiable Triangulation-Guided Geometric Consistency for 3D Gaussian Splatting

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3D Gaussian Splatting is crucial for real-time novel view synthesis due to its efficiency and ability to render photorealistic images. However, building a 3D Gaussian is guided solely by photometric loss, which can result in inconsistencies in reconstruction. This under-constrained process often results in "floater" artifacts and unstructured geometry, preventing the extraction of high-fidelity surfaces. To address this issue, our paper introduces a novel method that improves reconstruction by enforcing global geometry consistency through constrained multi-view triangulation. Our approach aims to achieve a consensus on 3D representation in the physical world by utilizing various estimated views. We optimize this process by penalizing the deviation of a rendered 3D point from a robust consensus point, which is re-triangulated from a bundle of neighboring views in a self-supervised fashion. We demonstrate the effectiveness of our method across multiple datasets, achieving state-of-the-art results. On the DTU dataset, our method attains a mean Chamfer Distance of 0.50 mm, outperforming comparable explicit methods. We will make our code open-source to facilitate community validation and ensure reproducibility.

Quan Tran, Tuan Dang• 2025

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisMipNeRF 360 Outdoor
PSNR24.95
112
Novel View SynthesisMipNeRF 360 Indoor
PSNR30.89
108
Surface ReconstructionDTU
Scan 24 Metric Value0.35
34
Surface ReconstructionNeRF Synthetic
Chair Value0.5
11
Surface ReconstructionTanks&Temples (test)
Barn F1 Score62
6
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