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AGORA: Adversarial Generation Of Real-time Animatable 3D Gaussian Head Avatars

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The generation of high-fidelity, animatable 3D human avatars remains a core challenge in computer graphics and vision, with applications in VR, telepresence, and entertainment. Existing approaches based on implicit representations like NeRFs suffer from slow rendering and dynamic inconsistencies, while 3D Gaussian Splatting (3DGS) methods are typically limited to static head generation, lacking dynamic control. We bridge this gap by introducing AGORA, a novel framework that extends 3DGS within a generative adversarial network to produce animatable avatars. Our formulation combines spatial shape conditioning with a dual-discriminator training strategy that supervises both rendered appearance and synthetic geometry cues, improving expression fidelity and controllability. To enable practical deployment, we further introduce a simple inference-time approach that extracts Gaussian blendshapes and reuses them for animation on-device. AGORA generates avatars that are visually realistic, precisely controllable, and achieves state-of-the-art performance among animatable generative head-avatar methods. Quantitatively, we render at 560 FPS on a single GPU and 60 FPS on mobile phones, marking a significant step toward practical, high-performance digital humans. Project website: https://ramazan793.github.io/AGORA/

Ramazan Fazylov, Sergey Zagoruyko, Aleksandr Parkin, Stamatis Lefkimmiatis, Ivan Laptev• 2025

Related benchmarks

TaskDatasetResultRank
3D-aware head synthesisFFHQ
FID3.17
10
3D Head Avatar AnimationUser Study 50 video pairs FLAME2020 template based (test)
Votes (Ours)405
3
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