MeshRipple: Structured Autoregressive Generation of Artist-Meshes
About
Meshes serve as a primary representation for 3D assets. Autoregressive mesh generators serialize faces into sequences and train on truncated segments with sliding-window inference to cope with memory limits. However, this mismatch breaks long-range geometric dependencies, producing holes and fragmented components. To address this critical limitation, we introduce MeshRipple, which expands a mesh outward from an active generation frontier, akin to a ripple on a surface. MeshRipple rests on three key innovations: a frontier-aware BFS tokenization that aligns the generation order with surface topology; an expansive prediction strategy that maintains coherent, connected surface growth; and a sparse-attention global memory that provides an effectively unbounded receptive field to resolve long-range topological dependencies. This integrated design enables MeshRipple to generate meshes with high surface fidelity and topological completeness, outperforming strong recent baselines.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Point-cloud Conditioned 3D Mesh Generation | Dense-Mesh | Chamfer Distance48.73 | 6 | |
| Point-cloud Conditioned 3D Mesh Generation | Artist-Mesh | Chamfer Distance (CD)46.68 | 6 | |
| 3D Mesh Generation | Toys4k (0 ~ 10 k) | Chamfer Distance (CD)3.83 | 4 | |
| 3D Mesh Generation | Toys4k 0 ~ 40 k | Chamfer Distance (CD)1.56e+4 | 4 |