Scalable Offline Model-Based RL with Action Chunks
About
In this paper, we study whether model-based reinforcement learning (RL), in particular model-based value expansion, can provide a scalable recipe for tackling complex, long-horizon tasks in offline RL. Model-based value expansion fits an on-policy value function using length-n imaginary rollouts generated by the current policy and a learned dynamics model. While larger n reduces bias in value bootstrapping, it amplifies accumulated model errors over long horizons, degrading future predictions. We address this trade-off with an \emph{action-chunk} model that predicts a future state from a sequence of actions (an "action chunk") instead of a single action, which reduces compounding errors. In addition, instead of directly training a policy to maximize rewards, we employ rejection sampling from an expressive behavioral action-chunk policy, which prevents model exploitation from out-of-distribution actions. We call this recipe \textbf{Model-Based RL with Action Chunks (MAC)}. Through experiments on highly challenging tasks with large-scale datasets of up to 100M transitions, we show that MAC achieves the best performance among offline model-based RL algorithms, especially on challenging long-horizon tasks.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Offline Reinforcement Learning | puzzle-4x4-play OGBench 5 tasks v0 | Average Success Rate78 | 18 | |
| Manipulation | OG-Bench cube-double-play-oraclerep v0 | Success Rate100 | 10 | |
| Manipulation | OG-Bench cube-octuple-play-oraclerep v0 | Success Rate3.00e+3 | 10 | |
| Manipulation | OG-Bench puzzle-4x5-play-oraclerep v0 | Success Rate99 | 10 | |
| Manipulation | OG-Bench puzzle-3x3-play-oraclerep v0 | Success Rate1 | 10 | |
| Locomotion | OG-Bench humanoidmaze-medium-navigate-oraclerep v0 | Success Rate36 | 10 | |
| Locomotion | OG-Bench humanoidmaze-giant-navigate-oraclerep v0 | Success Rate0.00e+0 | 10 | |
| Offline Reinforcement Learning | OGBench cube-single-play 5 tasks v0 | Average Success Rate0.99 | 9 | |
| Offline Reinforcement Learning | cube-double-play OGBench 5 tasks v0 | Average Success Rate53 | 9 | |
| Offline Reinforcement Learning | scene-play OGBench 5 tasks v0 | Average Success Rate97 | 9 |