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Relightable and Dynamic Gaussian Avatar Reconstruction from Monocular Video

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Modeling relightable and animatable human avatars from monocular video is a long-standing and challenging task. Recently, Neural Radiance Field (NeRF) and 3D Gaussian Splatting (3DGS) methods have been employed to reconstruct the avatars. However, they often produce unsatisfactory photo-realistic results because of insufficient geometrical details related to body motion, such as clothing wrinkles. In this paper, we propose a 3DGS-based human avatar modeling framework, termed as Relightable and Dynamic Gaussian Avatar (RnD-Avatar), that presents accurate pose-variant deformation for high-fidelity geometrical details. To achieve this, we introduce dynamic skinning weights that define the human avatar's articulation based on pose while also learning additional deformations induced by body motion. We also introduce a novel regularization to capture fine geometric details under sparse visual cues. Furthermore, we present a new multi-view dataset with varied lighting conditions to evaluate relight. Our framework enables realistic rendering of novel poses and views while supporting photo-realistic lighting effects under arbitrary lighting conditions. Our method achieves state-of-the-art performance in novel view synthesis, novel pose rendering, and relighting.

Seonghwa Choi, Moonkyeong Choi, Mingyu Jang, Jaekyung Kim, Jianfei Cai, Wen-Huang Cheng, Sanghoon Lee• 2025

Related benchmarks

TaskDatasetResultRank
Human Avatar ReconstructionOur constructed database (Novel view)
PSNR33.85
14
Human Avatar ReconstructionOur constructed database (Novel pose)
PSNR31.85
7
Human Avatar ReconstructionAuthors' database (Novel pose)
PSNR30.19
7
Human Avatar RelightingOur database Novel view
PSNR30.78
4
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