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Masked Generative Policy for Robotic Control

About

We present Masked Generative Policy (MGP), a novel framework for visuomotor imitation learning. We represent actions as discrete tokens, and train a conditional masked transformer that generates tokens in parallel and then rapidly refines only low-confidence tokens. We further propose two new sampling paradigms: MGP-Short, which performs parallel masked generation with score-based refinement for Markovian tasks, and MGP-Long, which predicts full trajectories in a single pass and dynamically refines low-confidence action tokens based on new observations. With globally coherent prediction and robust adaptive execution capabilities, MGP-Long enables reliable control on complex and non-Markovian tasks that prior methods struggle with. Extensive evaluations on 150 robotic manipulation tasks spanning the Meta-World and LIBERO benchmarks show that MGP achieves both rapid inference and superior success rates compared to state-of-the-art diffusion and autoregressive policies. Specifically, MGP increases the average success rate by 9% across 150 tasks while cutting per-sequence inference time by up to 35x. It further improves the average success rate by 60% in dynamic and missing-observation environments, and solves two non-Markovian scenarios where other state-of-the-art methods fail.

Lipeng Zhuang, Shiyu Fan, Florent P. Audonnet, Yingdong Ru, Edmond S. L. Ho, Gerardo Aragon Camarasa, Paul Henderson• 2025

Related benchmarks

TaskDatasetResultRank
Robot ManipulationMetaWorld Very Hard 5 tasks
Success Rate58.6
15
Multi-task imitation learningLIBERO-90
Success Rate88.9
7
Multi-task imitation learningLIBERO Long
Success Rate82
7
Robot ManipulationMeta-World Hard 5
Assembly Success Rate100
6
Robotic ManipulationMeta-World Observation Missing
Success Rate (Hard, 5 Trials)48.4
6
Robotic ManipulationMeta-World Dynamic Environments
Basketball Success Rate100
6
Robotic ManipulationMeta-World Single-Task (train)
Success Rate (Easy)92
6
Robot ManipulationMeta-World Long-horizon tasks (test)
Success Rate (Hard)54
4
Sequential Button PressingNon-Markovian Tabletop (Button Press On/Off)
Success Rate1
4
Sequential Button Pressing with State CyclingNon-Markovian Tabletop Button Press Color Change
Success Rate100
4
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